eduglopedia.org

Summary

After completing this module successfully, students are able to evaluate the applicability of different types of business games in the context of specific use cases. More specifically, students are able to evaluate the requirements for such business games, develop technical design concepts and model the core components of business games. Furthermore, after taking this module, students are able to perform business simulations using system dynamics tools.
Number of credit hours per week 2
Course eligibility Optional
Presence of students On-campus

Storyline

- Introduction of different types of business games - Introduction of multiple didactic concepts that are implemented in business games - Modeling approaches for business games - Technical structure and architecture of business games - Development of design concepts for business games - Performing simulations using system dynamics tools - Implementation of simple business game simulation models - Project management for developing and operating business games

Compulsory readings

Baume, M.; Taranovych, Y.; Krcmar, H. (2008): Open Source Portals for Online Simulation Games? The computer-supported Business Game “Go4C” for realistic IT and Business Management training, in: Proceedings of ECGBL 2008. The 2nd European Conference on Games Based Learning, Barcelona 2008 - Blötz, U.; Gust, M.; Klabbers, J.H.G. (2003): Unterschiede zwischen offenen und geschlossenen Planspielen. In: Planspiele in der beruflichen Bildung. BiB, Bonn 2003. Forrester, J.W. (1991): System Dynamics and the Lessons of 35 Years. Forrester, J.W. (1961): Industrial dynamics, Wiley, New York 1961. - Magyar, T. (2003): Das Planspiel - Theoretische Grundlagen und Beispiele. - Sterman, J.D. (2000): Business dynamics : systems thinking and modeling for a complex world, Irwin/McGraw-Hill, Boston [u.a.] 2000.

Prerequisites

Basic knowledge in modeling (ARIS, UML), basic knowledge in programing (Java, C), basic knowledge in project management
Comments
 
Feedback